![]() Even in 2022 apps like Cinema4d are one thread wonders when interacting. 3D work is even more biased towards GPU performance with interactive viewport performance and rendering reliant on GPUs. Resolve is probably the best optimised app for the M1 and it will expose the relatively weak GPUs as the main performance limitation. Let's not pretend there's a huge science and engineering market for Apple, there isn't.Īs a Davinci Resolve user I know just how reliant the app is on the GPU, even with beefy GPUs a complex effect chain can bring Resolve to its knees while not touching the CPU. ![]() ![]() Apple is clearly marketing the Studio to creators, their whole presentation contained hyperbole from creatives and someone running office applications will be best served by the Mac mini or a Macbook. I'm not talking about CPU rendering, it's 2022 most freelancers like me are GPU rendering.Īpple has offloaded much of the work of the CPU onto fixed function units on the SOC like compression and decompression and also machine learning so there's even less need for large numbers of CPU cores than an equivalent PC would require. ![]() I'd like to know what current workflow can keep 20 CPU cores busy on a consistent basis. You didn't read my post carefully or the points flew over your head.ĭevelopers struggle to make effective use of threading in applications and even when they do there's a hug drop off in effectiveness after a few threads.
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